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Bolt Action Rifles
- Springfield: Reach Level 4.
- Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
- Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
- Arisaka: Reach Level 4.
- Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Mosin-Nagant: Reach Level 21.
- Kar98k: Reach Level 41.
- PTRS-41: Reach Level 57.
Rifles
- SVT-40: Reach Level 4.
- Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
- Gewehr 43: Reach Level 7.
- Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
- Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
- M1 Garand: Reach Level 17.
- STG-44: Reach Level 37.
- M1A1 Carbine Reach Level 65.
Sub Machine Guns
- Thompson: Reach Level 4.
- Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
- Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
- MP40: Reach Level 10
- Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
- Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
- Type 100: Reach Level 25.
- Ppsh: Reach Level 41.
Shotguns
- M1897 Trench Gun: Reach Level 4.
- Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
- Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
- Double Barreled Shotgun: Reach Level 29.
Machine Guns
- Type 99: Reach Level 4.
- Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
- Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
- BAR: Reach Level 4.
- Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
- DP-28: Reach Level 13.
- MG 42: Reach Level 33.
- FG 42: Reach Level 45.
- Browning M1919: Reach Level 61.
Pistols
- Colt M1911: Reach Level 4.
- Nambu: Reach Level 4.
- Walther P38: Reach Level 4.
- Tokrev TT-33: Reach Level 21.
- .357 Magnum: Reach Level 49.
Primary Grenades
- Frag: Reach Level 4.
- N 74 ST: Reach Level 4.
- Molotov Cocktail: Reach Level 10.
Special Grenades
- Smoke: Reach Level 4.
- Tabun Gas: Reach Level 4.
- Signal Flare: Reach Level 4.
- 6: First Prestige
- 7: Second Prestige
- 8: Fourth Prestige
- 9: Seventh Prestige
- 10: Tenth Prestige
Perk Slot 1
- Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
- Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
- M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
- Bomb Squad: Reach Level 16.
- Bouncing Betty x2: Reach Level 24.
- Bandolier: Reach Level 40.
- Primary Grenade x2: Reach Level 44.
- M2 Flamethrower: Reach Level 65.
Perk Slot 2
- Stopping Power: Reach Level 4 (increased bullet damage).
- Fireworks: Reach Level 4 (higher explosive weapon damage).
- Flak Jacket: Reach Level 4 (reduce explosive damage).
- Gas Mask: Reach Level 4 (protect against Tabun Gas).
- Juggernaut: Reach Level 4 (increased health).
- Camouflage: Reach Level 12.
- Sleight Of Hand: Reach Level 28.
- Shades: Reach Level 32.
- Double Tap: Reach Level 36.
- Overkill: Reach Level 56.
Perk Slot 3
- Deep Impact: Reach Level 4 (deeper bullet penetration).
- Extreme Conditioning: Reach Level 4 (sprint for longer distances).
- Steady Aim: Reach Level 4 (increased hip fire accuracy).
- Toss back: Reach Level 6 (reset fuse of picked up grenades).
- Second Chance: Reach Level 9 (revive downed allies).
- Martyrdom: Reach Level 20.
- Fireproof: Reach Level 48.
- Dead Silence: Reach Level 52.
- Iron Lungs: Reach Level 60.
- Reconnaissance: Reach Level 64.
Vehicle Perks
- Water Cooler: Reach Level 4 (decreased turret overheat).
- Greased Bearings: Reach Level 4 (increased turret rotation speed).
- Ordnance Training: Reach Level 12.
- Lead Foot: Reach Level 28.
- Coaxial Machine Gun: Reach Level 40.
Thunder
- Mission: Semper Fi (Eight of Hearts)
- Effect: Headshots cause enemies to explode
- Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.
Hard Headed
- Mission: Little Resistance (Four of Clubs)
- Effect: Enemies take less bullet damage
- Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.
Suicide King
- Mission: Hard Landing (King of Hearts)
- Effect: Fire explosive pistol rounds while downed
- Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.
Cold Dead Hands
- Mission: Vendetta (Five of Diamonds)
- Effect: Enemies take their weapons with them to the grave
- Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.
Sticks & Stones
- Mission: Their Land, Their Blood (Joker)
- Effect: Your weapon arsenal consists of a knife and rocks
- Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.
Vampire
- Mission: Burn ‘em Out (Queen of Hearts)
- Effect: Can only recharge your health by getting kills
- Location: Just before the second mortar position is a bunker to the left. The card is inside.
Flak Jacket
- Mission: Relentless (Nine of Diamonds)
- Effect: Enemies take less explosive damage
- Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.
Body Armor
- Mission: Ring of Steel (Jack of Spades)
- Effect: Enemies die by headshot only
- Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.
Undead Soldier
- Mission: Eviction (Ace of Spades)
- Effect: Enemies come back from the dead
- Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.
Painkiller
- Mission: Blowtorch & Corkscrew (Ten of Clubs)
- Effect: Shoot downed Co-op teammates to revive them
- Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.
Berserker
- Mission: Breaking Point (Three of Diamonds)
- Effect: Get three kills in five seconds to become Berserk
- Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.
Paintball
- Mission: Heart of the Reich (Six of Clubs)
- Effect: Paintball guns
- Location: The card is in the closed-off subway entrance across the street from the start of the mission.
Victory
- Mission: Downfall (Two of Spades)
- Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
- Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.


